CARDS: YU-GI-OH! Deck-Out

 

Deck-Types: Crackdown on Decking

It’s not always Life Points that decides victory in the Yu-Gi-Oh! TCG. It also comes down to exactly what you’re playing with: the cards themselves. No cards equals end of game. If you hit a Draw Phase with an empty Deck, you lose automatically. Bummer, right? But what if you forced your opponent to run out early? That would be the “Deck-Out” strategy—one of the deadliest maneuvers known to Duelist-kind.

Clear the Deck
There are many paths to an empty Deck. The best effects for this type of strategy are ones that make your opponent send cards in his Deck to the Graveyard, but don’t underestimate forced draws either! Sure, you’re feeding your opponent's hand, but you’re also bleeding their Deck. And if you can add hand destruction strategies to the mix, then it’s time to start practicing your evil laugh!

All Hands On Deck
If you are running this strategy, make sure to feed your defense. Your strategy backs your opponent into a corner by definition, so sap as many of his options as possible. Set high DEF (or indestructible) monsters and try for attack-paralyzing Effects. Above all, always keep your Life Points safe.

One Duelist’s Trash Is Another’s Treasure
Although no card can save a completely "decked" opponent, some Deck archetypes require full Graveyards. ∫, for example, along with Dark World and some Banish Decks are strongest right before they tap their Deck out, so step up your game pronto! Also go light on effects that Deck both players – overdose and you’ll run out yourself!

Try This!

Their Pain, Your Gain
If you choose the offensive instead, try profiting from the situation. Like with the above examples, a full Graveyard can beef up a Beatdown. But always make sure that both strategies can directly support each other!

Other Cards

Morphing Jar #1 - Both players discard their hands and draw five new cards. Yoink!
Card Destruction - Like Morphing Jar, both players discard their hands… but must draw as many as they discarded. Timing is crucial for this one!
Dark Bribe – Negate a Spell or Trap’s effect and force your opponent to draw.

For more information about the Yu-Gi-Oh! Trading Card Game, visit Konami's official site today!

Related Links:
Cards
Deck-Building Blocks
Yu-Gi-Oh! TCG Official Site

by Chris Turner

About Chris Turner
A casual duelist and former Viz Media intern, Chris has ascended the ranks and now writes for us as a freelancer.

Comments

Submitted by WillPhanto1 on Mon, 04/30/2012 - 17:46

Milling (deck-out) is probably my favorite strategy in all of TCGs. It's harder in Yugioh then other games, but it's doable and most meta duelists wouldn't be ready for it. The best cards for milling is Morphing Jar #2, Needle Worm, and warm worm. Dark Diviner is also a good card to have.

Submitted by azureflames on Tue, 05/08/2012 - 12:40

I love Morphing jar and needle worm and another of my favorite strategies is to combine a deck destruction with a different dimension deck :)

Submitted by MrEndymion961 on Thu, 05/17/2012 - 08:34

Monsters: 10
1 Morphing Jar
3 A/D Changer
3 Swift Scarecrow
2 Deep Diver
1 Sangan
Spells:
3 Book of Eclipse
3 Book of Taiyou
1 Book of Moon
1 Card Destruction
3 One Day of Piece
3 Hand Destruction
1 Burial From the Different Dimension
2 Magical Stone Excavation
3 Into the Void
3 A Feather of the Phoenix
3 Dark World Dealings
3 Upstart Goblin
1 Heavy Storm

Submitted by silversan22 on Wed, 05/30/2012 - 17:08

A lot of these deck-out cards can also be used in a Burn Damage FTK deck. Simply swap out any 3 cards (preferably Dark Bribes) for 3 copies of Blasting the Ruins.

Submitted by kiabaman4258 on Thu, 06/07/2012 - 10:05

here's my take on the Empty Jar combo's and my current Zombie Deck which focus's on making the opponent mill (using Soul-Absorbing Bone Tower)

EMPTY JAR:
Monsters
Giant Rat (3)
Hiro's Shadow Scout (3)
A/D Changer (3)
Battle Fader (2)
Swift Scarecrow (2)
Deep Diver (2)
Morphing Jar
Sangan
Marshmallon
Des Feral Imp

Spells
Book of Eclipse (3)
Book of Taiyou (3)
Magical Mallet (3)
Upstart Goblin (3)
Dark World Dealings (3)
A Feather of the Phoenix (2)
Magical Stone Excavation (2)
Messenger of Peace (2)
Card Destruction
Soul Reversal
Swords of Revealing Light
Book of Moon
Dark Hole
The Dark Door

Traps
Dark Bribe (3)
Waboku (3)
The Gift of Greed (3)
Bubble Crash (2)
Desert Sunlight
The Transmigration Prophecy

ZOMBIE MILL
Monsters
Paladin of the Cursed Dragon (3)
Spirit Reaper (3)
Blue-Blooded Oni (3)
The Lady In Wight (3)
Soul-Absorbing Bone Tower (3)
Pyramid Turtle (3)
Nightmare Horse (2)
Zombie master (2)
Il Blud
Goblin Zombie
Des Lacooda
Endless Decay
Mezuki
Dark Dust Spirit
Kasha
Plaguespreader Zombie

Spells
Book of Life (3)
Mystical Space Typhoon (3)
Call of the Mummy (2)
Swords of Revealing Light
Zombie World
Heavy Storm
Everliving Underworld Cannon
Pyramid of Wonders
Card Destruction
Monster Reborn
Book of Eclipse
Polymerization
Dark Hole

Traps
Call of the Haunted (3)
Tutan Mask (2)
Graceful Revival
Escape from the Dark Dimension
Damage Gate
Mirror Force
Torrential Tribute
Scrap-Iron Scarecrow

Extra Deck
Revived King Ha Des
Archfiend Zombie Skull (3)
Reaper on the Nightmare (2)
Dark End Dragon (2)
X-Saber Urbellum (2)
Gaia Knight, The Force of Earth (2)
Number 39: Utopia (3)