CARDS: YU-GI-OH! Call to Arms!

 

Duelists! O Duelists!

Come, pointy-haired Duelists! Get your Spell Cards ready! Have you your Monsters? Have you your sharp-edged Traps? Because this month, Shonen Jump Alpha wants YOUR original strategies!

Pushing the Limits
The Yu-Gi-Oh! Trading Card Game is about three things: Friendship. Adaptability. Strategy. Gruesome monsters fighting to the death. (Okay, that’s four.) All of these depend on Duelists swapping ideas, on the battlefield or off, so this month, it’s your turn to go global. Pioneer the way and send us your favorite strategy or card combo. Think you can knock our socks off with your ingenious strategy? Then our socks stand at the ready!

Guidelines
Tell us about your favorite card-combo in the comments section below, and we’ll feature the top five next month! When selecting strategies, we'll keep the following in mind:
Originality
: Can you think of a way to use a card that always seemed pointless? Maybe you can find a shortcut that makes your strongest monster super-easy?
Playability: Yu-Gi-Oh! heroes always draw the cards they need when they need them.  Too bad that you need luck and Deck building skills in real life. Make sure someone could realistically play a combo, then double-check it on the Forbidden and Limited lists.
Effectiveness: What does your combo do? Is it worth the time, skill and luck you’ll need to set it up? Are there any other cards that can do the same thing more easily? Think about all these things before submitting. You may find a way to make your strategy even better than it is already!

To Pay or Not To Pay
Not all costs are bad. When you look at a card with a high cost, try to think of a way this could help you. Could having lower life points be a good thing? Would lowering or raising a monster’s Level help with more than just summoning Synchros or Xyz monsters? The answer may surprise you!

Mix and Match
Card archetypes support themselves, it’s true. But can you find a way to make two archetypes support each other? Would adding a Lightsworn improve your Amazoness deck? Could a Naturia help your Warriors? Go on, get crazy. You might strike strategy gold!

For more information about the Yu-Gi-Oh! Trading Card Game, visit Konami's official site today!

Related Links:
Cards
Deck-Building Blocks
Yu-Gi-Oh! TCG Official Site

by Chris Turner

About Chris Turner
A casual duelist and former Viz Media intern, Chris has ascended the ranks and now writes for us as a freelancer.

Comments

Submitted by 002091098 on Sun, 11/25/2012 - 01:46

ummmmmmmmm..........hi! I have a deck list but not really combos but help me improve please!

Submitted by Nominsyt on Mon, 06/25/2012 - 11:46

I've got several super combos. Atleast one for each of my decks;

1. Remove 6 Spell Counters from "Magical Citadel of Endymion" to Special Summon "Endymion the Master Magician" from your hand or graveyard.
2. Add Any spell card from your graveyard to your hand with the effect of "Endymion the Master Magician."
3. Normal Summon "Gagaga Magician."
4. Use "Gagaga Magicians" effect to make his level anywhere between 6 - 8.
5. Send "Gagaga Magician" and "Endymion the Master Magician" to the Graveyard to Special Summon "The Sorcerer of Dark Magic."
6. Play the field spell "Secret Village of the Spellcasters."

In 1 turn, you have yourself almost complete control over the field...

Your opponent can't use traps, thanks to the sorcerers ability.
Your opponent can't use spells without a spellcaster, thanks to the field spell.
And you've haven't lost any cards in your hands. (Unless Endymion was special summoned from the hand.)

Submitted by Nominsyt on Mon, 06/25/2012 - 13:22

I've got a special combo in all my decks. Here's one of my favorite ones;

1. Remove 6 spell counters from "Magical Citadel of Endymion," and special summon "Endymion the Master Magician" from your hand or graveyard.
2. Add 1 Spell card from your graveyard to your hand with "Endymion the Master Magician's" Effect.
3. Normal Summon "Gagaga Magician" from your hand.
4. Activate "Gagaga Magician's" Effect and make his level anywhere between 6 - 8.
5. Tribute "Endymion the Master Magician" and "Gagaga Magician" to Special Summon "The Sorcerer of Dark Magician."
6. Play the field spell "Secret Village of the Spellcasters."

And now you've got almost complete control of everything on the field in 1 turn. What you've earned is;

*Your opponent can't activate Trap cards.
*Your opponent can't use spell cards without having spellcasters on their field.
*Your opponent is only left with the abilities of effect monsters. (Mainly)
*You've gained a free spell card of your choice from your graveyard.
*You've got atleast 1 monster on your side of the field with 3200 ATK points.
*You've kept the same number of cards in your hand. (Unless you special summoned Endymion from your hand.)

Not the best combo out there, but it has its advantages. Without having spellcaster type monsters of their own, the only effects they have access to are their monsters.

Submitted by philam64 on Mon, 06/25/2012 - 14:14

Requirements: Ancient City Rainbow Ruins, One Level 4 Tuner, One level 4 CB, One Crystallized CB.

Sync for Scrap, and get free +1's by targeting Rainbow Ruins, which isn't destroyed due to the Crystal in the backrow.

Submitted by lmuller308 on Mon, 06/25/2012 - 15:01

Here's a fantastic combo that my friend taught me.
What you need:
x1 Armageddon Knight
x1 Plaguespreader Zombie
x1 Brionac, Dragon of the Ice Barrier (or a level 6 Synchro of your choice)
x1 Sangan (optional)
Here's what you do: Draw Armageddon Knight, but be sure that Plaguespreader Zombie is still in your deck. Alternately, you can use the effect of Sangan to bring Armageddon Knight to your hand so that you don't have to wait to draw it. Next, summon Armageddon Knight and use its effect to send Plaguespreader Zombie from your deck to the graveyard. Now that it's in the graveyard, you can send any card from your hand to the top of your deck in order to special summon Plaguespreader Zombie to the field. At this point, you could do multiple things depending on what other monsters you have on the field, but for the point of this combo, let's just pretend that you only have Armageddon Knight and Plaguespreader Zombie. Synchro with the two for Brionac (or a level 6 Synchro of your choice) and BAM! You have a powerful monster on your field ready to crush your opponent!

Submitted by MrZeta on Mon, 06/25/2012 - 16:02

Step 1:
Future Fusion (Chimeratech Overdragon) Choose Cyber Dragon and most of the machine monsters in your deck (Just in case that this ultimately fails)
Step 2:
Overload Fusion
Use all the machine type monsters to bring out that beast, and clear your own field out to bring out Chimeratech Overdragon!
Optional: If you have Armored Cybern or Heavy Mech Support Platform in your hand, equip it as a safeguard.
Step 3:
All out attack!
Note: Chimeratech Overdragon can not attack directly if it has attacked a monster this turn.
Step 4:
Win and walk away like a boss.

Submitted by Stardust19i on Sun, 07/08/2012 - 15:06

Then cry as your opponent activates Magic Cylinder.

Submitted by kamkill on Thu, 07/12/2012 - 02:38

use trapstun first

Submitted by Mangareader8 on Mon, 06/25/2012 - 16:06

Required cards:
-hardened armed dragon
-level 8 monster (for me, Galaxy-Eyes Photon Dragon)
-level 4 monster (Makyura the destructor for me)
-monster reborn
-god (Winged Dragon of Ra)

Step 1: normal summon the level 4 monster
Step 2: special summon hardened armed dragon by discarding the level 8 monster
Step 3: use monster reborn to revive level 8 monster
Step 4: sacrifice for god (ps:due to hardened armed dragon, god cannot be destroyed by card effects)

Enjoy :)

Submitted by kamkill on Thu, 07/12/2012 - 02:40

that would take an extra turn, don't forget to have something to stall until then

Submitted by TheGreatShogun on Thu, 07/12/2012 - 07:39

If he used a double summon to take up that 6th card slot in hand he would be good

Submitted by tyler262 on Mon, 06/25/2012 - 16:11

1. summon one Nimble_Momonga and place face down one localized tornados.

2. when first Nimble_Momonga gets destroyed summon two more.

3. after the second Nimble_Momonga gets destroyed activate localized tornado sending all cards from your hand and graveyard to your deck.

4. so when the last Nimble_Momonga gets destroyed you can summen out another 2.

there are a few down sides if you have someting in your hand you want to keep or if the graveyard in not that full and you wasted the card. But if done right you can gain at least 5,000 life points.

Submitted by Mangareader8 on Mon, 06/25/2012 - 16:17

Required cards:
-2 proto cyber dragons
-cyber dragon
-fusion card such as polymorization (or power bond)
-double summon spell card
-Last card optional (limiter removal recommended if no power bond)

Step 1: Special summon cyber dragon (opponent must go first and summon a monster for this to work)
Step 2: Play double summon to normal summon the proto cyber dragons which count as 'cyber dragons'
Step 3: Fuse them to create cyber end dragon (use power bond if you have)
Step 4: Attack and slaughter (use limiter removal if no power bond or use for overkill)
Step 5: Declare victory like a boss

Hope this helped Machine fans :D

Submitted by Terras on Tue, 06/26/2012 - 14:47

It's more of a hassle nowadays. We use future fusion and overload fusion for an instant 10400/10400 Chimeratech Overdragon. And now we can play a tuner afterwards, and get back 3 quillbolt hedgehogs we sent for a quick synchro or Xyz summon. Maybe even a shooting star bow - Ceal for a direct attack.

Submitted by Munerpile on Mon, 06/25/2012 - 17:23

This is the combo in my dragon deck that I use whenever I get the chance. Whenever I can successfully pull it off, I almost always win.

On my field, all I need is Call of the Haunted and Starlight Road (sometimes 2) set. In my hand, I need Future Fusion, Level Modulation, Monster Reborn, Mirage Dragon, and 1-2 spare cards. It doesn't really matter what they are

Play Future Fusion (for Five Headed Dragon) and send Horus the Black Flame Dragon LV8, Prime Material Dragon, Red Eyes Darkness Metal Dragon, and usually a Blue Eyes White Dragon.

Once that's done, then use Monster Reborn or Call of the Haunted to Special Summon Red-Eyes Darkness Metal Dragon, use his effect and special summon Prime Material Dragon. He should protect any of your dragons that you summon after that. After that, use Level Modulation to special summon Horus the Black Flame Dragon LV8. Your opponent draws 2 cards. Now use Call of the Haunted of Monster Reborn to special summon your Blue Eyes (or depending on what I have in my graveyard, Stardust Dragon or Red Dragon Archfiend). Then Normal Summon Mirage Dragon.

With this field you'll have Horus LV8 3000/1800 can negate and destroy any spell (next turn of course because of Level Modulation). Mirage Dragon (1600 attack) who makes it so your opponent can't activate traps during the battle phase. Prime Material Dragon (2400 attack) who lets you discard a card in your hand to negate the effect of a card who would destroy a monster on my side of the field, then you have Red Eyes Darkness to let you special summon something from you hand or graveyard (or just for his 2800 attack pts) then your 5th slot you have Blue Eyes with 3000/2500 or Stardust Dragon 2500/2000 or Red Dragon Archfiend (3000/1800 I think)

Submitted by langthoj on Mon, 06/25/2012 - 21:42

You have one Tour guide is your hand, one Red eyes darkness metal dragon and a light pulsar either in your hand or graveyard. What do you do?
You normal tour guide then tour guide gets tour guide or sangan in deck. Overlay for number 17. Banish that for REDMD activate Special summon light pulsar. :)

Submitted by HitokiriBattosai on Mon, 06/25/2012 - 22:14

For this combo you just need a Cosmic Fortress Gol'Gar or Dewloren Tiger King of the Ice Barrier or something similar, a Call of the Haunted, and a Slifer the Sky Dragon.

With Slifer in your graveyard at the start of your opponent's turn use Call of the Haunted to get Slifer onto the field. This will let Slifer's 2nd mouth attack go off (the effect to subtract 2000 atk from a summoned monster) and severely limit what monsters your opponent can play that turn. Then at the end of the turn Slifer will be 'sent' to the graveyard (not destroyed), leaving Call of the Haunted face-up on the field. Then on your turn use Cosmic Fortress Gol'Gar's effect to return Call of the Haunted to your hand, place it back on the field face-down and repeat.

Submitted by AvinashP on Tue, 06/26/2012 - 00:19

Machu Machu Mach OTK

Cards Needed in Hand:
-Any 2 Heiratic Monsters (3 if no 6 star Heiratic, atleast one must be able to be normal summoned / special summoned without any monsters on field [ex. Eset, Tefnuit]
- Any other 5 star monster
-Card Control Changer (ex. Creature Swap, Shiens Spy)

The Play:
1. Normal summon Heiratic Dragon of Eset or special summon Heiratic dragon of Tefnuit
2. Tribute the first monster for another 6 star Heiratic, or if you have none then tribute twice to get 2 5 star monsters on field
3.Tribute the second Heiratic for Eset or another 5 star monster.
4. Use effect of tributed Heiratic to bring out Blue-Eyes or Tri-Horned Dragon (If you don't wanna get Honest'd)
5. Overlay for OOPArts' Machu Mach
6. Change control of your Blue-Eyes/Tri-Horned Dragon using creature swap or shiens spy
7. Use Machu's effect on the BE/THD to deal 3000/2850 damage and increase Machu's attack to 5400/5250 respectively
8. Attack the BE/THD to deal 5400/5250 damage and win!

Self-Destruct

Cards Needed:
-A 4 Star Dragon Monster
-Red-Eyes Darkness Metal Dragon
-Dark Horus in Hand or Grave (Use Grepher, or AK)
-Van'Dalgyon the Dark Dragon Lord*
-Divine Wrath (Set)

*= Cannot be on field previously

The Play
1. Normal Summon a 1-4 star dragon
2. Banish to SS REDMD
3. Use REDMD effect, activate Divine Wrath to negate your own monsters effect destroy it
4. SS Van'Dalgyon and use eff to SS REDMD again
5. Use REDMD effect to SS Dark Horus
6. Attack for 2800-8600 Damage
7. Win?

Submitted by John Bae on Tue, 06/26/2012 - 10:33

Man! You guys are really doing it up! Keep the great suggestions coming!

Submitted by TheAgentOfMystery on Tue, 06/26/2012 - 13:46

1. Send Lightpulsar Dragon to the Graveyard (Foolish Burial works)
2. Special Summon Lightpulsar, discarding Red-eyes Darkness Metal Dragon and a LIGHT monster (Eclipse Wyvern or White Stone of Legend work best)
3. When Lightpulsar is destroyed, you can Summon Red-eyes Darkness, and then use that to Summon Lightpulsar or any other strong Dragons you have.

Submitted by Terras on Tue, 06/26/2012 - 14:58

One of my favorite fun combos is DNA surgery and Super Polymerization. Either turning at least 5 monsters into dragons and getting five-headed dragon, or turning them all into machines and fusing them with a Cyber Dragon for Chimeratech Overdragon.

Or if you lack Super Polymerization and just have DNA surgery and cyber dragon, you can go with Chimeratech Fortress Dragon.

Or just use Super Polymerization with your elemental hero, and get any of the new Elemental Hero fusion monsters.

I like using my opponents monsters as fusion material is what I'm getting at. ^-^

Submitted by semedyno on Tue, 06/26/2012 - 18:42

I recently used this combo in a duel. Basicly what youll need is 3 Ante cards, 1 or more random cards and 1 monster card level 9+ in your hand and make sure opponent has atleast 3 cards in their hand. (success is limited due to not knowing whats in opponents hand). Basicly use each Ante Card and use the high leveled monster each time (after each Ante shuffle hand so opponent doesnt guess what your using). This combo forces opponent to lose 3 of their cards and 3000 of their lifepoints in the process. If timed correctly you can win a duel with this combo.

Submitted by Blueeyesman on Sun, 07/08/2012 - 17:00

If you had cards that return magic cards from the grave you could do more lifepoint dammage. Though I have forgotten what cards have that effect.

Submitted by ryderjj89 on Wed, 06/27/2012 - 00:08

---> Draw 3 and +1000 LP <---
T.G. Hyper Librarian on the field
Tuningware or Sunny Pixie on the field
One for One in hand
Necro Gardna in hand

-> Play One For One, discarding Necro Gardna to summon Tuningware or Sunny Pixie, whichever isn't on the field.
-> Synchro Summon Formula Synchron. This creates a 4 link chain and allows me to draw 3 cards and gain 1000 LP.

--->Return From The Different Dimension for Quasar <---
A few times in my duels, my synchro material for Quasar ends up destroyed or banished before I can get Quasar out. With the help of LightPulsar, Chaos Sorcerer, and BLS, I can remove any of the materials that are in the grave, or if I haven't summoned one of them yet, I can remove the materials needed for them (like a level 1 light tuner and a level 1 dark non-tuner, or a level 3 non-tuner and level 2 tuner, etc). Then I can play Return From The Different Dimension to summon them all back to the field, summon the rest of the materials, draw some cards, then into Quasar. It's won a lot of games for me and I think a lot of people don't see it coming.

Submitted by Devon3 on Wed, 06/27/2012 - 01:58

Of all the duelist in Yu-Gi-Oh, I believe, Seto Kaiba was always the most realistic and practical with his playing style. This combo is a tribute to my favorite egotisticly stubborn white coated duelist. It is my favorite combo in my Blue Eyes deck. Its crazy strong and is a second turn win!

Hand: Future Fusion, Polymorization, and De Fusion
Set: Royal Decree

PLAY:
1st, Play Royal Decree
2st, Future Fusion for Five Headed Dragon dumping 3 White Stone of Legend and any 2 other dragons.
3rd, Fuse the 3 Blue Eyes White Dragons for Blue Eyes Ultimate Dragon
4th, Attack
5th, Play De Fusion and continue the battle phase

Submitted by Devon3 on Wed, 06/27/2012 - 02:24

Of all the combos my spellcaster deck uses this is my favorite and most powerful and there are so many ways to pull it off but this is the most quick.

Hand: Gagaga Magician, Socerer of Dark Magic, Flelf, Double Summon and Secret village of the Spellcaster

PLAY:
1st, play Double Summon
2nd, summon Flelf and activate his effect
3rd, play Secret village of the Spellcaster
4th, summon Gagaga Magician and declare a level 6 or higher
5th, speacial summon Socerer of Dark Magic and control the duel.

Submitted by Rudy1493 on Wed, 06/27/2012 - 12:09

Based around Gate Hero Deck

1.EHero Absolute Zero
2. Mask Change to Get Masked Hero Acid
Because zero went to graveyard clears field and because acid was special summoned clears backfield.
3.Direct Attack With EHero Voltic and get monster back from removed from play

Submitted by Samyueru on Wed, 06/27/2012 - 13:04

Yo! I'm sorta new to Sj alpha and rusty at Yugioh but I have an easy way to summon a high level monster.
1. cast double summon.
2. summon tour guide from the underworld.
3. use it's effect to get a monster out.
4. use your second summon for a high level monster.( helps in my dragon deck.)

Submitted by Samyueru on Fri, 06/29/2012 - 14:28

you can also add soul exchange and summon one of the egyptian gods in one turn and if you used sangan, get a monster in your hand.

Submitted by Devon3 on Wed, 07/04/2012 - 21:57

Do you think the effect of soul excange to stop them from attacking would be negated by the gods' effect that stops effects from being applied or at least obalisks' effect to not be tageted?

Submitted by yodaflyz on Wed, 07/04/2012 - 23:13

No because soul exchanges effect does not designate the summend creature as a target.
Here is the text

"Select 1 monter on your opponents side of the field. When you offer your monster as a Tribute. offer the selected monster in place of 1 of your own monsters. During this turn you cannot conduct your battle phase.

Now I will bring up a technicality that could play to your advantage. (I know I will get a lot of arguments about this but keep in mind I was on the receiving end and it hurt a lot for me). I learned this the hard way in my Nightmare Troubadour game for the DS. Selecting 1 monster does not mean the same thing as targeting 1 monster. This means you can actually sacrifice your opponents god card with this card making it one of few cards that can actually go after god cards directly. It really sucked when the NPC sacrificed my Winged Dragon of RA doing this. It took me some time and research to figure out how the move was legal.

Submitted by masterwoo0 on Wed, 07/04/2012 - 23:24

Soul Exchange does Target. That's the reason it will destroy a Spirit Reaper before it can be used as for a Tribute.

Submitted by yodaflyz on Wed, 07/04/2012 - 22:53

In nightmare troubadour for the DS Kiba actually did this to me in the game.

I had 3 creatures on him and I was owning him. He then played 3 soul exchanges and got his Obelisk The Tormentor out on me that turn using MY CREATURES. That lucky freak.

Submitted by TheGreatShogun on Wed, 07/11/2012 - 11:58

Yugioh videogames have some holes and errors in the rules that allow for stuff like that. Just like the tv show and it gets annoying. Konami needs to fix it. B.T.W. soul exchange is one of those rule errors because it does indeed target.

Submitted by Devon3 on Sun, 07/29/2012 - 15:24

None of these really answer my question... What I was asking is these: does soul exchange's effect to stop your monster from attacking get ignored by Oblisk's effect to stop effects from playing after his summon or by his effect that doesn't allow him to be targeted?

Submitted by Samyueru on Sun, 07/29/2012 - 17:18

Slifer and Obelisk cannot be targeted while on the field. While they're in your hand, deck, graveyard, and removed from play zone, they can be targeted. Soul exchange still stops him because it did not single him out while he's on the field. Only cards that don't specifically single out your monsters on the field will work on them.
Ex. Swords of revealing light, mirror force, etc.

Submitted by Pdidy on Thu, 06/28/2012 - 10:51

This one involves a soon-to-be TCG card

Special Summon Cyber Dragon. Discard Sillva, Warlord of the Dark World to SS The Tricky. SS the Tricky. Overlay 2 of the above monsters to SS Number 33: Chromonoly Machu Mech. Activate Mini-Guts and sacrifice the remaining level 5 monster. Use Machu Mech's effect to deal damage. Then attack with Machu Mech for both effect and battle damage. Which if the monster is over 1900 attack will be an OTK, and can deal critical damage early in the game.

Submitted by Pdidy on Thu, 06/28/2012 - 11:03

1900 will only do 6200 points of damage, I guess if Monster Reborn is used to summon Sillva then it can be a game winner

But the combo can still still do major amounts of damage.

Submitted by G.ZABEL7067 on Thu, 06/28/2012 - 14:23

The biggest thing I've ever done is my current deck. I throw in the Tour Guide/Tour Bus
combo into my Gallis OTK deck. Milling three Tour Buses once you get Gallis, Birdman,
and Doom in position is so much fun. Naturally, I shuffle my strongest milled monsters
back to the deck; the monsters in question being Sephylon the Ultimate Time Lord and
Darkness Neosphere (Tour cards, 3x Caius, 3x Doom/plenty of fiends for her). I also have
Cyber Dragons and Chimeratech Fortress Dragon as tech.

Bottom line: The tour cards splashed into a proper Gallis OTK=SHENANIGANS!!

Submitted by G.ZABEL7067 on Thu, 06/28/2012 - 14:25

Forgot to mention; the main thing I return with Bus if the combo hasn't
been activated yet is Gallis (obviously). Let's keep cranking all these
combos, fellow Duelists!

Submitted by Dcowsert on Fri, 06/29/2012 - 06:05

I don't always play dragons, but when I do, I pull a "Kaiba" and annihilate my opponent with three different artworks of Blue-Eyes White Dragons. My favorite combo involving them allows you to directly attack your opponent with three of these beauties regardless of whether or not your opponent has monsters on the field.

The cards you need:

-At least three Blue-Eyes White Dragons
-Blue-Eyes Ultimate Dragon
-Polymerization
-Defusion
-Delta Attack
-An optional card to have is King of the Swamp, since you can either use it as a fusion material monster or discard it from your hand to snag a polymerization from your deck.

Ideally, you'll have Defusion and/or polymerization already set on the field. If you're lucky enough to obtain all three blue-eyes and delta attack in your hand after the other two cards had been obtained and/or set, then you can activate polymerization to send your three blue-eyes to the graveyard and summon your three-headed monstrosity from your fusion deck. Instead of attacking with it, you then activate defusion to make your blue-eyes ultimate turn into the three blue-eyes dragons that you had placed in the graveyard. Then, by activating Delta attack, all three of your blue-eyes dragons will be permitted to make direct attacks, allowing you to devastate your opponent's defenses with a deadly, nine-thousand-life-point smite from the god that is you. That's right, opponent...kiss my mighty foot.

Submitted by Samyueru on Fri, 06/29/2012 - 22:16

Crippling your opponent in a few easy steps!

have return from the different dimension and a counter trap set
Use foolsih burial and send Galaxy eyes to the graveyard
summon a dragon
remove it to summon red eyes darkness metal dragon
revive galaxy eyes
remove red eyes for another one
use discarding effect cards( dark core, lighting vortex, etc.) to discard a dragon
revive it and remove the second red eyes for another one.
use return from the different dimension and get back the other 2 red eyes.
give 'em hell.

Submitted by Adrian9278 on Sun, 07/01/2012 - 09:06

heavy storm
special hieratic dragon tefnuit
special tribute for hieratic dragon su
then special watt aileddragon from deck hand or grave
then special another su for the su on field
then special luster dragon #2 because of tribute
then overlay for atum
detach for a red-eyes darkness
get the detached material overlay again for atum then detach for another red-eyes darkness
get detached material back
overlay the two atums with gaia charger
then special a red-eyes by banishing a red-eyes then OTK

Submitted by dedesormeaux on Sun, 07/01/2012 - 12:14

Have gearfried the swordmaster on the field and evocator chevalier with all of his effects then equip equip spells onto gearfried and use his effect to destroy monsters then use evocator's effect to destroy any card by destroying any of the equip spells with his effect then later on summon Gilford the legend and bring bqck your equip spells and do the same thing over again.

Submitted by onepiece47 on Sun, 07/01/2012 - 23:33

1. just need Machina Fortress and one monster card in your hand to specail summon Machina Fortress
2.just discard Machina Fortress and that other monster card and you can specail summon Machina Fortress from your grave yard

Submitted by Jknc22 on Mon, 07/02/2012 - 06:46

Activate Ra's Effect Bringing Your Life Points Down To 100 (Then When Attacking Smartly!!!!!), Activate Enchanted Javelin To Regain The LP You Just Lost.

Submitted by Devon3 on Mon, 07/02/2012 - 17:08

Do you mean to activate Javalin the turn after he's summoned? The turn that he is summoned no spells and traps can be activated. Besides, when I attack smartly with Ra, there is no second turn.lol
Cool combo though, I forgot all about Javalin.

Submitted by Jknc22 on Tue, 07/03/2012 - 07:09

When I Say Attack Smartly I Mean Don't Attack If You Think Your Opponent Has A Trap Also Ra's Immunity Is Over After He's Successfully Summoned To The Field So You Can Use Javelin The Same Turn.

Submitted by Devon3 on Wed, 07/04/2012 - 20:04

I was pretty sure thats what you ment, I was just joking. I'm sure though you can see how someone may get a little confused since ra's effect activates the turn he's summoned, ergo no javalin that turn. But like I said, its a cool combo I would never have thought of.lol

Submitted by SliferObeliskRa... on Mon, 07/09/2012 - 21:01

The turn RA is summoned, set barrel behind the door protect both for one turn then your next turn use ra's effect chained with barrel to leave your opponet with only 100 LP and you stay untouched

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