CARDS: YU-GI-OH! Call to Arms!


Duelists! O Duelists!

Come, pointy-haired Duelists! Get your Spell Cards ready! Have you your Monsters? Have you your sharp-edged Traps? Because this month, Shonen Jump Alpha wants YOUR original strategies!

Pushing the Limits
The Yu-Gi-Oh! Trading Card Game is about three things: Friendship. Adaptability. Strategy. Gruesome monsters fighting to the death. (Okay, that’s four.) All of these depend on Duelists swapping ideas, on the battlefield or off, so this month, it’s your turn to go global. Pioneer the way and send us your favorite strategy or card combo. Think you can knock our socks off with your ingenious strategy? Then our socks stand at the ready!

Tell us about your favorite card-combo in the comments section below, and we’ll feature the top five next month! When selecting strategies, we'll keep the following in mind:
: Can you think of a way to use a card that always seemed pointless? Maybe you can find a shortcut that makes your strongest monster super-easy?
Playability: Yu-Gi-Oh! heroes always draw the cards they need when they need them.  Too bad that you need luck and Deck building skills in real life. Make sure someone could realistically play a combo, then double-check it on the Forbidden and Limited lists.
Effectiveness: What does your combo do? Is it worth the time, skill and luck you’ll need to set it up? Are there any other cards that can do the same thing more easily? Think about all these things before submitting. You may find a way to make your strategy even better than it is already!

To Pay or Not To Pay
Not all costs are bad. When you look at a card with a high cost, try to think of a way this could help you. Could having lower life points be a good thing? Would lowering or raising a monster’s Level help with more than just summoning Synchros or Xyz monsters? The answer may surprise you!

Mix and Match
Card archetypes support themselves, it’s true. But can you find a way to make two archetypes support each other? Would adding a Lightsworn improve your Amazoness deck? Could a Naturia help your Warriors? Go on, get crazy. You might strike strategy gold!

For more information about the Yu-Gi-Oh! Trading Card Game, visit Konami's official site today!

Related Links:
Deck-Building Blocks
Yu-Gi-Oh! TCG Official Site

by Chris Turner

About Chris Turner
A casual duelist and former Viz Media intern, Chris has ascended the ranks and now writes for us as a freelancer.


Submitted by dzdude96 on Mon, 07/02/2012 - 11:19

Have Exodia parts in the deck, Brionac Dragon of the ice barrier on the field, and ancient city rainbow ruins with at least 4 crystal beasts in the spell/trap area. Use ancent city rainbow ruins with at least 4 crystal beast monsters in the spell and trap card area to draw 1 card. Use brionac's effect to return rainbow ruins to your hand. Play it and use it's effect again and repeat to draw as many parts of exodia you need for an instant win.

Submitted by TheGreatShogun on Wed, 07/11/2012 - 12:04

Ancient city rainbow ruins says once per turn, since you already used it it douesn't matter if it left its still that turn. Cool idea just wont work. Sorry.

Submitted by Devon3 on Wed, 07/11/2012 - 18:44

It would work because you can play anouther rainbow ruins and gain the effect again. This combo is a clever way to use the same consept while recycling one feild card. The cards effect says you could only use its effect once per turn but it doesn't say the effect of Rainbow Ruins can only be used once per turn. There is a difference.

Submitted by TheGreatShogun on Wed, 07/11/2012 - 20:13

so he would need 2 but only get its effect twice do to that cards effect once per turn. The max he could get is 3 a turn and thats with 3 in his hand to use. Very hard thing to do.

Submitted by Sman4 on Mon, 07/02/2012 - 13:37

use double summon and summon out a jain, lightsworn warrior and a lyla, lightsworn sorceress use them to XYZ summon number 39 utopia then have it attack negate the attack and activate two double or nothing cards and increase its attack to 10000

Submitted by kamkill on Thu, 07/05/2012 - 18:38

utiopia can not use its own effect on itself to negate his own attack

Submitted by drewecody on Sat, 07/28/2012 - 10:42

it says it can negate any player's attack

Submitted by DAS48 on Mon, 07/02/2012 - 15:02

First summon Lord of D. and equip him with mist body. Then use flute of summoning dragon to bring out two blue eyes white dragons (or any other dragons with 3000+ ATK) and equip one of them with metalsilver armor. Then use mystik wok on the other and activate Dian Keto the cure master or any similar card. Then use Mausoleum of the Emperor to pay 3000 life points to summon The Winged Dragon of Ra and pay all but 100 life points to power him up (which should be at least 8900). Then on your next turn when card effects can be used again equip Ra with megamorph for an egyptian god with 17800 ATK plus Lord of D. unable to be destroyed by battle and a 3000+ ATK dragon the only card that can be targeted with effects and Lord of D. then cancels out those effects... It's a difficult combo to pull of, but if you do it's basically guarunteed that you will win.

Submitted by kamkill on Thu, 07/05/2012 - 18:35

i heard from a judge that you can not use mausoleum to bring out any monsters that say you must sacrifice 3 monsters to summon him. because you're technically not sacrificing monsters

Submitted by Devon3 on Mon, 07/02/2012 - 17:43

My favorite deck since pulling a 1st edition ghost rare Rainbow Dragon has been the Crystal Beasts. It's been both challenging and fun to keep this deck current and competitive and currently it is a Crystal/God deck that I'm increadibly proud of (and to be finished once I get Slifer!) I plan on using this deck in up comming regional turnaments so I don't want to give everything away, but since there seems to be an abondunce of Ra combos posted I feel a bit challenged to share one of my own. It is increadibly versitile as it requires only two spicific cards ( Ruby Carbuncle and Winged Dragon of Ra) and the rest are open variables to the situation that many cards in the deck can fill. For the sake of keeping some statigies secret, I'll share just one spacific and easy way.

step 1: Have at least three Crystal Beasts on your field anywhere with one of them being Ruby Carbuncle.
step 2: Play Dark Hole and then Crystal Promise to summon Carbuncle and with it the rest of your beasts.
step 3: Summon The Winged Dragon of Ra and reduce your points to 100
step 4: Attack with Ra and all (if any) Crystal beasts that weren't tributed for, what will most likely, be the win

Thank you and I hope you enjoy this combo as I've put years worth of effort into this deck.

Submitted by Devon3 on Sun, 07/29/2012 - 15:28

Also, I alway like to, if the situation allows, use rainbow life the turn befor I summon Ra so that I have a little extra something to give him later on.

Submitted by percy4billion on Tue, 07/03/2012 - 08:26

This is not until the TCG gets Gustav Max
First up there are very many ways to do this in a hieratic deck, and this is just one combination.
Have in hand 1x Hieratic Eset/Tefnuit and x1 eset{if you have tefnuit}and one su(if u have eset] or x2 su or x1 su and x1 nebthet ----- so basically you can use any combination of these which is not that hard since you can use hieratic seal of convocation to search these out. I will just go over one way that is the easiest.

1. Normal summon Eset (with effect) or special summon Tefnuit
2. tribute eset/tefnuit to special summon nebthet/su from your hand or if it is tefnuit you can normal summon tribute an eset from your hand.
3. use the effect of whatever you tributed(they all have the same ablility to special summon when tributed) to special summon a wattaildragon/luster dragon #2 or any lv 6 normal dragon from your hand, deck or graveyard
4.tribute what ever you just summoned for su(this is the best option because you can use its effect to clear your opponents spells and traps easier)
5. use the effect of what you just tributed to special summon another level 6 dragon normal from your deck
6. Now we can overlay hieratic dragon su with the level 6 dragon to xyz summon Hiratic dragon king of Atum.
7. use its effect to summon a redeyes darkness metal from your deck and use redeyes effect to summon the material you just detached for this effect from your graveyard
8. overlay the monster specialed with redeyes and the second level six dragon to summon another Atum and use its effect to summon a redeyes darkness metal from you deck and use its effect to revive the monster you detached (either wattail dragon/luster dragon 2 or su)
9. overlay the 2 redeyes to summon gustaph max the super dreadnought railway gun
10. use gustaphs effect and inflict 2000 damage to your opponent
11. next xyz summon gaia the thunder charger on each of you atums.
12. Attack! assuming these are direct attacks you geta a max of 3000+2600+2600+2200/2400/2500=10400/10600/10700 points of damage and your opponent has already taken 2000 from gustaph so you get a max total of: 12400/12600/12700 points of damage and if your opponent has a monster on the field attack over it or if they have a set monster just attack with gaia since he inflicts piercing damage
So there you have it, there is another combo where you can get 3 gaias out and a gustaph to inflict 12800 damage. Once gustav come out finally hieratics will definitly get a boost in power

Submitted by Mario85555 on Tue, 07/03/2012 - 20:19

This personally is my most FAVORITE combo that you can ever pull off.
All you need in your hand is:
Quickdraw Synchron
Synchron Explorer
Level Eater

If you don't have that , then having a Tuning in your hand is fine too.

Here's how the combo works:
1. Discard Level Eater for Quickdraw Synchron
2. Eat off of Quickdraw
3. Synch for Junk Warrior
4. Normal summon Synchron Explorer, special summon Quickdraw from the grave.
5. Level Eat off of Junk Warrior
6. Synch with Synchron Explorer, Quickdraw, and Level Eater for Road Warrior
7. Road Warrior special summons Unknown from the deck using his effect.
8. Level eat off of Road
9. Synch Level Eater and Unknown Synchron for Formula Synchron, and draw 1.
10. Level eat off of Road Warrior one more time, putting him down to level 6.
11. Synch level 4 Junk Warrior with level 6 Road Warrior and level 2 Formula Synchron for Shooting Quasar Dragon!
The only way for this combo NOT to work is for the opponent to activate D.D. Crow, or Effect Veiler, targeting either Road Warrior's effect or banishing Level Eater.

Submitted by Mario85555 on Tue, 07/03/2012 - 20:21
Submitted by yodaflyz on Wed, 07/04/2012 - 21:58

This is an old favorite of mine, even though it may seem very simple. I highly suggest it for chaos decks.

Use Sangan and Watapon.After all, "Only real men use Watapon". (LOL! Little Karibo is so funny).

Anyway, when Sangan is destroyed by battle search up Watapon. when Watapon is brought into your hand by a card effect like Sangan's in this case, you can then special summon him for an extra defense right then and there.

This seems simple enough but also note that sangan is a creature of dark and watapan is a creature of light. Once watapon is in your greveyard (from being destroyed in battle or by being sacrificed for lets say a nice Jinzo if your lucky) then you will have both a creature of light and dark in your grave yard ready to be removed from the game for cards like "Chaos Sorcerer" and "Black Luster Solder-Envoy of the Beginning" as they both require you to remove a creature of light and dark from your graveyard in order to be summoned. Envoy the Beginning is so powerful that until recently it was banned from tournaments and it has won me several dues in my Traditional format deck for years."Chaos emperor dragon_envoy of the end" also shares this summoning condition but it is still banned in tournaments.

This is a good way to help get these powerful cards out. as your basically forcing both attributes on your graveyard so you can summon them faster. Not to mention the added bonus of making LK proud of us because we are using Watapon. because as he says in yugioh the abridged "Only real men use Watapon" lol.

Submitted by roxannemuir on Thu, 07/05/2012 - 00:28

First put down Swords Of Revealing Light
then after 2 turns use future fusion to summon Blue Eyes Ultimate Dragon
then use De-Fusion to get 3 blue eyes white dragons
after that use Black Luster Ritual and give a Blue Eyes White Dragon
summon Black Luster Solider
use monster reborn to re-summon Blue Eyes Ultimate Dragon
after that use Polymerization to summon Dragon Master Knight
Dragon Master Knight gains 1000 ATK for the two Blue Eyes on the Field
and your opponent still cant attack due to Swords Of Revealing Light
Now attack your opponent with your devastating power!

Submitted by Stewartsean on Sat, 07/14/2012 - 17:34

De-fusion returns the fuision monster to the extra deck so you can't use monster reborn on Blue-eyes Ultimate dragon

Submitted by calumf on Thu, 07/05/2012 - 08:32

Stone Statue of the Aztecs face down
activate Canyon field spell
set Reliable Guardian (quick play) face down
activate Continuous Destruction Punch (continuous spell)

if an opponent attacks with a monster with less than 2700 attack points he/she will take 4 times the normal damage and their monster will be destroyed

Submitted by Basebrat on Thu, 07/05/2012 - 09:19

1.have stone staute of aztecs facedown
2.have exxodd master of the guard face up defence canyon field spell
4.have unity(quickplay spell) facedown
5.have any other monster with 2000 or more defence face up in defence
6.let your oponent attack your facedown stone statue
7.when he is flipped activate unity which gives one monster of your choice the combined defence of all your other face up monsters.
8. watch their lifepoints drop.

Submitted by Zaborg19 on Thu, 07/05/2012 - 17:31

The most fun thing for me is

Set "Tanngrisnir of the Nordic Beasts" in face down DEF position and set 1 trap "Gleipnir, the Fetters of Fenrir" in your spell and trap card zone.

Your opponent summons a monster and attacks your face down DEF position monster "Tanngrisnir of the Nordic Beasts". Counter with your trap card "Gleipnir, the Fetters of Fenrir" to add 1 "Tanngnjostr of the Nordic Beasts" to your hand. (Note, if your opponent activates "Mystical Space Typhoon" on it, counter it and add your monster card to your hand anyway) Let your "Tanngrisnr of the Nordic Beasts" go to the graveyard to give you 1 Level 3 tokens. Then, special summon "Tanngnjoster of the Nordic Beasts" from your hand in face up DEF position. Let your opponent end their turn.

If your opponent set a card(s) in their spell and trap card zone, activate "Heavy Storm" to destroy them all. Normal summon "Vanadis of the Nordic Ascendant" in face up ATK position. Use her effect to put a monster from your deck to the graveyard and chose another copy of herself "Vanadis of the Nordic Ascendant". (This way if Odin goes to the graveyard you can bring him back twice and is useful for insurance) She will stay at level 4, so synchro for a level 10 monster "Odin, Father of the Aesir" in face up ATK position. Put your "Tanngnjostr of the Nordic Beasts" from face up DEF position to face up ATK position which will activate his effect. Special summon from your deck "Guldfaxe of the Nordic Beasts" in face up DEF position. He is a light tuner at level 4. Synchro with "Tanngnjostr of the Nordic Beasts" for a level 7 monster "Ancient Sacred Wyvern" in face up ATK position. Attack the opponent's monster with your "Odin, Father of the Aesir". "Ancient Sacred Wyvern" will gain the difference in your life points and your opponent's life points. Since "Odin, Father of the Aesir" has 4000 ATK, depending on the monster you attacked, its a potentially OTK in 2 turns. Even if they survive, they will be very low in life points, and "Odin, Father of the Aesir" will be one pesky card to get rid of.

All of this can be done by just having 3 to 4 cards in your first hand. (Tanngrisnir of the Nordic Beasts, Vanadis of the Nordic Ascendent, Gleipnir, the Fetters of Fenrir, and/or Heavy Storm) and this combo is very consistent and I have used it countless times. I hope for anyone who reads this it helps you with your Nordic deck combos!

Submitted by dcdfvr on Fri, 07/06/2012 - 21:19

for this combo your hand needs to consist of:
x1 Hieratic Dragon of Su or Nebthet*
x1 Hieratic Dragon of Eset*
x1 Hieratic Dragon of Tefnuit*
x1 Galaxy-Eyes Photon Dragon
x1 Polymerization
x1 Blue-Eyes Shining Dragon/Dragon's Mirror
and will require your opponent to have at least 1 monster on the field

*This combo will also work of any of the Hieratic Monsters are Hieratic Seal of Convocation instead as Hieratic Seal of Convocation will allow you to search your deck for the said Hieratic Monsters needed for this combo.

Step 1: Special Summon Hieratic Dragon of Tefnuit from your hand using his summoning condition of your opponent having 1 monster on the field and you having none.

Step 2: Normal Summon Hieratic Dragon of Eset using his summoning condition to Normal Summon himself without tribute by cutting his attack to 1000. You now Hieratic Dragon of Tefnuit and Hieratic Dragon of Eset on your field and 4 cards left in your hand.

Step 3: Special Summon Hieratic Dragon of Su or Nebthet by tributing Hieratic Dragon of Eset using his summoning condition of tributing 1 Hieratic Dragon to summon himself from your hand. Hieratic Dragon of Eset's effect will trigger when he is tributed so you Special Summon 1 normal dragon from your deck at the cost of it's attack being reduced to 0. Choose to Special Summon 1 Blue Eyes White Dragon from your deck. You should now have 1 Hieratic Dragon of Tefnuit, 1Hieratic Dragon of Su or Nebthet, and 1 Blue-Eyes White Dragon on your field and 3 cards left in your hand with 1 dragon in your graveyard.

Step 4: Tribute both Hieratic Dragon of Tefnuit and Hieratic Dragon of Su or Nebthet for the Special Summoning condition of Galaxy Eyes Photon Dragon. Since Tefnuit and Su/Nebthet were both tributed you now Special Summon 2 more normal dragons from your deck with 0 attack power. Again choose Blue Eyes White Dragon for both the normal dragons. You should now have 3 Blue-Eyes White Dragons on the field along with 1 Galaxy-Eyes Photon Dragon and 2 cards left in your hand with 3 dragons now in your graveyard.

Step 5: Play Polymerization to fuse the 3 Blue-Eyes White Dragons on your side of the field to summon Blue-Eyes Ultimate Dragon from your Extra Deck. You will now have 1 Galaxy-Eyes Photon Dragon and 1 Blue-Eyes Ultimate Dragon on your side of the field with 6 dragons in the graveyard and 1 card in your hand.

Step 6(a): Should your last card in hand be Blue-Eyes Shining Dragon, tribute Blue-Eyes Ultimate Dragon to Special Summon it from your hand. You will now have a Galaxy-Eyes Photon Dragon and Blue-Eyes Shining Dragon on your side of the field with 7 dragons now in your graveyard giving Blue-Eyes Shining Dragon +2100 attack points for a grand total of 5100 attack points.

Step6(b): Should your last card in hand have been Dragon's Mirror instead, play it and removed any 5 dragons in your graveyard to Special Summon a 5 Headed Dragon or remove the 3 Blue-Eyes in your graveyard to Special Summon another Blue-Eyes Ultimate Dragon from your Extra Deck (Note: It is recommended to summon 5 Headed Dragon over Blue-Eyes Ultimate Dragon as it has more attack power, but another Blue-Eyes Ultimate Dragon works too since it's cool looking). Your field should now consist of Galaxy Eyes Photon Dragon, Blue-Eyes Ultimate Dragon, and 5 Headed Dragon (or Galaxy-Eyes and 2 Ultimate Dragons should you have chosen Blue-Eyes Ultimate over 5 Headed Dragon), with each dragon boasting 3000, 4500, and 5000 attack power respectively.

Though combo Step 6(b) is the combo used to win the duel I'd prefer to do 6(a) as you summon Blue-Eyes Shining Dragon which has been one of my favorite monsters since it first appeared in the Yugioh Movie: Pyramid of Light. It's just that it was really unpractical and nearly impossible to play/summon it until now with the new Hieratic Sun Dragons.

Submitted by Stardust19i on Sun, 07/08/2012 - 15:43

Yeah, it's a simple combo, but effective. Activate the ability of Quickdraw Synchron, and discard Quillbolt Hedgehog. Summon Junk Synchron, and use his ability to special summon Quillbolt Hedgehog. Synchro summon Junk Warrior (or any other level 5 synchro monster). Use Quillbolt Hedgehog's special ability to summon it, then use it and Quickdraw Synchron to synchro summon Junk Beserker (or any other level 7 monster that requires a synchron monster). Using 3 cards, it is easy to summon two synchro monsters, even on the first turn.

Also note that if Junk Servant is in your hand, you can special summon that along with your synchro monsters, or it can be used after summoning Junk Synchron and using it's ability. That way, two level 7 Junk synchro monsters could be summoned, and Quillbolt Hedgehog would be in the graveyard after the combo for later use. Again, a relatively simple combo, but one that is easy to use and well worth it. Any of the three monsters needed can be easily searched out by Sangan, while Reinforcement of the Army can search out Junk Synchron or the optional Junk Servant.

Submitted by Chireru on Mon, 07/09/2012 - 10:10

this is a classic combo. the cards required:
1: Mysterious Puppetier
2: Ultimate Offering
3: *Mist Body or *Heart of Clear Water


With Puppetier's ability, you gain 500 life points per summon. While with Ultimate Offering, it costs you 500 life gains for extra Normal Summons( or Sets), an effect which can be used by you or your opponent( something that strengthens the combo by you ending up gaining LP from your opponents summons too). A useful combo for summoning powerful monsters like the god cards. Finally, equip either Mist Body or Heart of Clear Water to Puppetier to maintain the combo for a longer duration.

Submitted by Chireru on Mon, 07/09/2012 - 10:20

For those who love using powerful dark monsters, like the rainbow dark dragon or dark armed dragon, combo Dark Crusader with them, or intentionally summon "Malfic" version of popular monsters without a field card spell to rack up dark monsters( if you do run a Malfic deck though, be sure to carries at least a few field spells to hold it together and have cards like D.D. Reincarnation)

Submitted by Chireru on Mon, 07/09/2012 - 10:40

I Love My Spellcasters, in my opinion, my may not have a strongest attack, but make it up with blazing summon speeds and nasty side effects. For example, If you special summon the Jester Confit with his own effect, you can then proceed to tribute summon level 8 monster Blizzard Princess, since you have the now have the single sacrifice summoning criteria, which is a Spellcaster Monster. As an added bonus, your opponent can no longer activate spells and traps for the rest of the turn and has an attack strength of 2800.
If you combo with cards like Double Summon And Magician's Circle, you can get in quite a bit of damage.

Submitted by SliferObeliskRa... on Mon, 07/09/2012 - 20:55

Play sanctuary in the sky and Valhalla hall of the fallen
Valhalla effect to summon asmodeus
Asmodeus effect to cycle darklords to grave
Destroy asmodeus+ tokens
Valhalla effect to summon athena
Dark Creator effect to SS itself
Athena effect to SS superbia then superbia effect to summon zerato
Zerato effect to destroy opponents field
direct atk for grand total of 10,600 points

Submitted by theduelingjuggalo on Tue, 07/10/2012 - 08:16

Summon Winged Dragon of Ra pay all my life points, end turn, activate Last Turn and let the epic ending commence!

Submitted by theduelingjuggalo on Tue, 07/10/2012 - 08:23

summon any god card with hardened arm dragon for an untouchable beatstick and have Judgement of the Pharaoh set, with unity in your grave, in case they have magic cylinder. Especially if you use Ra or Slifer.

Submitted by Jimorones on Tue, 07/10/2012 - 19:05

Dragunity Combo

Hand: Foolish Burial, Dragunity Dux, Dragunity Arma Mystletainn x2, 2 spell or trap cards
Graveyard: Dragunity Phalanx

1. Activate Foolish Burial and send Dragunity Phalanx from your deck to the graveyard
2. Summon Dragunity Dux, then target and equip Dragunity Phalanx from your Graveyard to Dux
3. Summon Dragunity Phalanx and tribute it to Special Summon Dragunity Arma Mystletainn, then target and equip Dragunity Phalanx to Mystletainn
4. Repeat step 3 to summon a second Mystletainn
5. Summon Dragunity Phalanx, and synchro Dragunity Knight - Vajrayana using Dux and Phalanx, then target and equip Dragunity Phalanx to Vajrayana,Summon Dragunity Phalanx and synchro Stardust Dragon using Phalanx and Vajrayana
6. Overlay both Dragunity Arma Mystletainns and xyz summon Hieratic Dragon King of Atem
7. Detach 1 xyz material from Hieratic Dragon King of Atem and Special Summon Dragunity Arma Leyvathen in defense position, Dragunity Arma Leyvathens effect activates, target and equip Dragunity Phalanx
8. Set 2 (spell or trap) cards, then Summon Dragunity Phalanx and synchro Trident Dragion using Dragunity Arma Leyvathen and Phalanx, and destroy the 2 set cards to activate trident dragion's effect
9. Xyz summon Gaia Dragon, the Thunder Charger using Hieratic.Dragon King of Atem
10. Attack!!!!

Submitted by razire on Tue, 07/10/2012 - 22:51

I'm not sure if this is fully legal in the game, but it's fun to do in casual matches against my friends:
1. place a "forbidden one" card on the field: make sure it's defended with, like, scrap-iron scarecrow or something
2. use the trap "the league of uniform nomenclature" to summon the rest of the "forbidden one" cards
3. exodia is on the field, you pretty much win from that.

Submitted by sexpistol1313 on Wed, 07/11/2012 - 01:50

not only do i not really think thats legal but either way that just not how exodia works even in casual play you have to gather all pieces of exodia IN YOUR HAND putting them all on the field just means you wasted exodia

Submitted by sexpistol1313 on Wed, 07/11/2012 - 02:04

1.special summon unknown synchron
2.Discard level eater to special summon quickdraw synchron
3.Normal summon junk synchron activating his effect to special summon level eater from your grave
4.Chain dopplewarrior effect and due to special summoning level eater from your grave special summon doppelwarrior from your hand
5.Synchro quickdraw and level eater for level 6 junk gardna
6.Synchro junk synchron with dopplewarrior for level 5 T.G. Hyper Librarian
7.Then synchro unknown synchron with one of your dopple tokens gained from synchro summoning with dopplewarrior to synchro summon level 2 formula synchron and draw 2 cards.
8.Then revive level eater from the graveyard reducing either junk gardna's 1
9.Synchro your level 2 formula synchron with your level 5 TG hyper librarian and your now level 5 junk Gardna to special summon Shooting Quasar Dragon.
10.Remove from play your formula synchron and your junk synchron to special summon Black Luster soldier Envoy of the Beggining
11.WIth two other cards drawn earlier (one is another quickdraw synchron and another a monster) discard monster and special summon quickdraw synchro him and level eater for another junk gardna.
12.Change opponents monster to attack and attack with Black luster soldier envoy of the beggining then attack again directly with his effect followed by two attacks with shooting quasar dragon for game dealing 11,000 points of damage to your opponent even if they have a trap or spell whatevr negate it with shooting quasar dragon and worst case scenario if shooting quasar leaves the field you get to special summon a shooting star dragon from your extra deck

Submitted by TheGreatShogun on Wed, 07/11/2012 - 08:22

This combo works best if you go second and your opponent has at least one monster (fine by you if they do or dont it's dead no matter what), and it's okay if they have some spell and trap cards (they will get destroyed to. In your hand you have 1 future fusion, 1 mask change, 2 miracle fusions, 1 O-oversoul, and 1 parallel world fusion. First activate future fusion and send 2 elemental hero oceans, 1 elemental hero stratos, 1 elemental hero sparkman, and one elemental hero neos. The monsters dont matter so long as you have 2 water, 1 wind, and 1 light , and elemental hero neos monsters being sen,t and they are are all elemental heros. After this activate one of your miracle fusions and remove from play your two elemental hero oceans and summon elemetal hero absolute zero. Then activate the mask change in your hand and send elemental hero absolute zero to the graveyard getting rid of all their monsters. With mask changes effect summon elemental hero acid destroying all of their pesky spells and traps. Once you have done this activate your second miracle fusion and remove from play elemental hero sparkman as well as your elemental hero stratos. Summon elemental hero the shining using this miracle fusion. After this activate your O-oversoul and special summon elemental hero neos from your graveyard. After this activate parallel world fusion and return your elemental hero ocean and elemental hero stratos to the deck for later use and in the meantime summon your second elemental hero absolute zero. With your now four killer monsters swing at a completely empty opponents field for 11,300 lifepoints and subsequently game. This combo is easy to pull off because every card needed for it except future fusion and elemental hero stratos, is unlimited, and plus the stratos is in your deck so you only need one (and I always seem to pull my one future fusion). This combo is fun and a first turn kill and I have pulled it of tons of times at tournaments. It is the best E-Hero combo out there and I invented it myself. Enjoy the E-Hero one turn kill combo yourself very easily and most importantly have fun doing it.

Submitted by TheGreatShogun on Thu, 07/12/2012 - 20:01

Use the future fusion for Divine Neos sorry guys

Submitted by dcdfvr on Fri, 07/27/2012 - 12:51

i'm sorry to break your bubble but divine neos doesn't work like that. the line "including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster"
in his text means you need at least 1 neos, 1 neo-spacian and 1 neo-space monster for his fusion not 1 of said monsters +4 other random heroes

Submitted by seiyaryu2500 on Wed, 07/11/2012 - 09:28

Play the field spell Canyon.
Set Stone Statue Of The Aztecs.
Set face down Cross Counter and Fairy Box.
Wait for your opponent to attack and spring both.
With the triple doubling effect and a two thousand deffense it will be a quick deul.
The only thing to worry about is that coin toss.

Submitted by TheGreatShogun on Wed, 07/11/2012 - 11:31

To best pull off this combo go second. Your hand is 1 temple of the six, 1 gateway of the six samurai, 1 shiens dojo, 1 great shogun shien, 1 kagemusha of the six samurai, and 1 legendary six samurai( in place of a kageki in your hand you can either have elder of the six samurai, shiens smoke signal, and reinforcement of the army. The latter two are to pull either of the first two). First play your shiens dojo, temple of the six, and gateway of the six samurai. Then summon kageki allowing you to special summon kagemusha. Now that you have two six sams special summon the great shogun shien. Next synchro summon with kageki and kagemusha for legendary six samurai shi-en. You will have 12 gateway counters on the field and use gateways secondary effect to remove four from the field and add a grandmaster of the six samurai to your hand. You will still have twelve now so repeat this process twice and add two legendary six samurai kizans to your hand and special summon them using their effects. Next xyz summon shadow of the six samurai using the kizans. You will now have 16 gateway counters. Use four to add one kizan to your hand, and then special summon it. Remove the 16 gateway counters and add 4000 attack to your 5 monsters as you please in multiples of 500. Then swing with all of them for 15,700 damage assuming it all gets through, and generally no matter what thats game. This is a really easy combo to pull of because every card except gateway is unlimited and gateway is limited. It's a great way to crush your opponent and have fun in the process. Especially in tournaments were I use this self created combo to great success.

Submitted by TheGreatShogun on Wed, 07/11/2012 - 12:29

In your hand you have 1 guardian eatos,1 monster reborn, 1 darklord superbia, 1 darklord edah arae, 1 freya spirit of victory, 1 card destruction.

First special summon guardian eatos using her effect, then normal summon freya spirit of victory, and set your monster reborn. Next activate your card destruction sending your darklords to the graveyard. Hopefully the cards you draw from card of destruction are a court of justice and a high level fairy such as Angel 07. Next activate your monster reborn summoning darklord superbia allowing him to bring along his good pal darklord edeh arae. Next play your court of justice and activate its effect to summon angel 07. Then swing and you should be attacking for 11,900 and most likely game. A very fun and easy fairy OTK were all cards except monster reborn are unlimited.

Submitted by TheGreatShogun on Wed, 07/11/2012 - 12:42

Your hand in this combo is 1 level 4 or lower fiend, 2 battle faders, 1 dark necrofear, and 1 random card

First dont do anything. Completely open field then when your opponent attacks special summon both your battle faders with their effects. Then on your turn summon your level four or lower fiend and tribute the three of them for any Egyptian god, wicked god, or a raviel lord of the phantasms. Next remove the three fiends from play for your dark necrofear. Now you have a god and a super awesome card that takes over the card that killed it . You are now a boss.

Submitted by TheGreatShogun on Wed, 07/11/2012 - 15:38

in this hand to is 1 egyptian god, or a wicked god, or raviel lord of phantasms. sorry

Submitted by TheGreatShogun on Wed, 07/11/2012 - 13:04

Your hand for this 2nd turn combo is 2 overload fusion, 1 power bond, 1 burial from a different dimension, 1 shreddder, 1cyber dragon, and one level four machine type monster.

First special summon cyber dragon, and then normal summon shreddder. Then use shreddders effect and send your level four machine to the grave to hopefully destroy their monster. Then activate power bond fusing cyber dragon and shreddder for a 3200/3200 chimeratech overdragon. Then use overload fusion on your three machines in the graveyard for a 2400/2400 chimeratech overdragon. Then activate burial from a different dimension on your three removed from play machines returning them to the graveyard and use your second overlord fusion for another 2400/2400 chimeratech overdragon. Then swing for exactly 8000 on a almost certainly clear field (cause of shredder). Now my friend you have mastered chimeratech in a fun OTK

Submitted by TheGreatShogun on Wed, 07/11/2012 - 15:59

Your hand for this one is 1 level four or lower dragon, 1 REDMD, 2 level up, 1 level modulation, and1 future fusion.

First activate future fusion and send armed dragon lv5, horus lv6, and 3 huge dragons. Then summon your level 4 or lower dragon and tribute it to SS REDMD. Then activate level modulation to summon horus lv6 and then activate your first level up for a horus lv8. Then activate REDMDs effect and summon armed dragon lv5. Activate your second level up to get armed dragon lv7. Now you have 2 of the best level monsters in the game in addition to a huge dragon every turn (REDMDs effect), and in two turns a five headed dragon. That is if you dont swing for 8,500 and hopefully game. Aint huge dragons every turn fun. Cause I sure think they are.

Submitted by LordTyranus on Wed, 07/11/2012 - 16:00

Future fusion for Five headed dragon, Send three blue eyes, Red eyes darkness metal a prime material to grave. Activate monster reborn summon Red eyes, use effect summon prime, activate dragon mirror, blue eyes ultimate. wait two turns five headed dragon,

Submitted by Latinoheat33 on Wed, 07/11/2012 - 16:09

Future fusion for 5 headed; 2 red eyes wyvern, 2 red eyes darkness metal dragons and either blue eyes or prime material

Submitted by Latinoheat33 on Wed, 07/11/2012 - 17:06

In ur hand all u need is future fusion; with it send to the graveyard 2 red-eyes wyvern, 2 red-eyes darkness metal dragons and either a blue eyes or prime material. At the end of ur turn use wyvern effect to special summon both darkness and use darkness effect to summon prime material or blue eyes. After that ll u need is support cards

Submitted by shresthajason on Wed, 07/11/2012 - 19:08

This combo works only if you get the first turn. Start by summoning "Rescue Rabbit". Then banish it to Summon two copies of "Kabazauls". Next, Xyz Summon "Evolzar Laggia". Protect "Laggia" as long as you can. On your next turn, destroy your opponent's Spell and Traps with "Harpie's Feather Duster" (can't be used in Advance Format) or"Heavy Storm". Then destroy their monster(s) with "Lightning Vortex", "Offerings to the Doomed","Shield Crush", or "Nobleman of Crossout","Smashing Ground","Fissure","Hammer Shot", etc. Next Summon "Tour Guide From the Underworld". Use its effects to Summon another monster. Xyz Summon "Leviair the Sea Dragon". Use its effect to bring back "Rescue Rabbit". Banish "Rescue Rabbit" to Summon two copies of "Sabersaurus". Attack with exactly 8000 damage and win the Duel.

Submitted by shresthajason on Fri, 07/13/2012 - 10:39

When you Xyz Summon with "Kabazauls" you don't have Xyz Summon "Laggia". You can Xyz Summon any monster with 2400 or more ATK such as "Number 39" Utopia", "Gem-Knight Pearl", or even"Wind-Up Zenmaister" as long as you don't use any of its Xyz Material and its effects are still working. You don't even need to Summon "Kabazauls"! You can even Xyz Summon 2200 0r 2300 ATK monstrers such as "Blade Armor Ninja" and "Evolzar Dolkka". In that case, instead of Summoning "Sabersaurus", you can Summon 2000 ATK monsters such as "Alexandrite Dragon" or "Gene-Warped Warewolf". With "Rescue Rabbit"! You can even Xyz Summon "Number 30: Acid Golem of Destruction" if you bring out two Level 3 monsters! There are many different ways to create this combo. Enjoy!

Submitted by shresthajason on Thu, 07/12/2012 - 07:31

This combo only works when you get the second turn. First, destroy your opponent's monster(s) with "Dark Hole". Next, activate "Photon Veil" to search for three copies of "Watapon". Special Summon them with their effect. Tribute them to Summon "The Winged Dragon of Ra". Then, use its effect to drop your Life Points to 100. Finally attack with exactly 8500 damage and win the Duel.

Submitted by kamkill on Fri, 07/13/2012 - 00:45

how is it 8500?it would be 7900

Submitted by shresthajason on Fri, 07/13/2012 - 10:16

"The Winged Dragon of Ra" gains ATK and DEF equal to those of the Tributed monsters. I know it doesn't say it in the card itself, but it should. If you look at the March 2011 Issue of Shonen Jump and the Yu-Gi-Oh! Blowout Issue on pages 14-15, it clearly states that "Ra" gains ATK and DEF equal to those of the Tributed monsters. "Watapon" is a LIGHT Level 1 Fairy-Type Effect monster with 200 ATK and 300 DEF. So once "Ra" used its first effect, its ATK is 8500 and its DEF is 8800.